AI Insights · Timothy · January 2022
Top 5 Interactive Story Games on Android in Finland Q4 2021
In Q4 2021, the top interactive story games on Android in Finland showed varied performance in terms of downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the trends.
In the fourth quarter of 2021, the top interactive story games on the Android platform in Finland exhibited diverse trends in their weekly downloads, revenue, and active user metrics. Here’s a detailed look at the performance of these apps.
Chapters: Interactive Stories saw its weekly revenue fluctuate, starting at around $1.4K and experiencing a dip mid-quarter before peaking at approximately $1.6K in the week of December 20. Downloads for this app rose from 28 in late September to 83 by the end of December. The app's weekly active users had a slight decline early in the quarter, bottoming out at 646 in early December, but recovered to finish the year at 858.
Choices: Stories You Play experienced a varied revenue pattern, starting at $1.6K and dropping to $617 in early December before recovering to $1.2K by the end of the quarter. Downloads showed a general upward trend, peaking at 68 in the last week of December. The app's active users decreased from 659 at the start of the quarter to 498 in early December but rebounded to 634 by the end of the year.
Time Princess: Pearl Girl displayed a steady increase in weekly revenue, beginning at $628 and peaking at $1.1K in the week of December 20. Weekly downloads also saw growth, starting at 111 and reaching 251 by the end of December. Active users increased steadily, beginning at 764 and climbing to 1,017 by the end of the quarter.
Obey Me! Anime Otome Sim Game showed significant fluctuations in weekly revenue, starting at $450 and peaking at $1.4K in mid-December. Downloads also saw an upward trend, increasing from 23 to 82 by the end of December. Active users grew gradually from 325 at the beginning of the quarter to 390 by the end of the quarter.
Romance Fate: Story & Chapters experienced a steady increase in weekly revenue, starting at $1 and peaking at $885 in early November before ending the quarter at $528. Downloads began at 0 in late September but rose to 286 by the end of December. Active users increased significantly from 35 at the start of the quarter to 534 by the end of December.
These insights underline the dynamic nature of the interactive story game segment in Finland. For more detailed insights and data, visit Sensor Tower.